Tag: Lake Dilreen town

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  • Gold Rush Notice

    _The city state of [[Bram]] lies at the mouth of the River Down. Dwarfed by the rivaling city state of [[Bold]] just across the river, Bram is a haven for destitute travelers seeking to avoid the Bold Dockmaster's stiff tolls._ _On the wall of the …

  • The Journey North

    Nearly a dozen hearty adventurers have made their way north along [[:czaren]]'s river barge. Along the way, rocks damaged the ship's flooring. [[The Draken]] [[:greth]] and his wife Marilyn assisted [[:marcus-kelroc | Marcus Kelroc's]] repairs by …

  • Dilreen Delights

    The Scale merchants, tired of Elsa Dil's stale porridge, ask [[:kossick]] to whip up something delicious for them to eat. [[:Kossick]] goes down to the docks, and makes nice with [[:sal-fishman]], a young angler. Sal agrees to sell the fish for a …

  • Battle of the Northern Pass

    [[:selthan | Selthan's]] call to investigate the marred surrounding the North Mountain Pass has been answered. [[:greth]], [[:olympia-copolla | Olympia]] and [[:jason-sand]] discuss investigating. On the docks, one of the last boats to slip in before …

  • Into the Eastenbarrow

    In the modest, gray-hewn walls of Eastenbarrow, an unfamiliar smell wafts through the tunnels. A sweet smelling stew, lovingly crafted by [[:kossick | Kossick]], has bewitched the stomachs and minds of [[:jem-jezzeret | Jem Jezzeret's]] stubborn Diggers. …

  • Breaking the Blockade

    _Two men fight in the narrow cart paths that serve as Lake Dilreen's streets. Two men tussle in the street, and as one rises, he's brought to the ground by a mighty punch_ Tensions run high in the small fishing village on the banks of Lake Dilreen. A …

  • Marexecutive Decision

    The town's progress continues at a brisk pace. It has been three days since Lord Brandywine and his men were defeated …

  • The Marred March (Part 1)

    In the chaos and confusion following the orders to evacuate Tent town, Honey of Marex manages to find Jason sand. Her eyes filled with a supernatural glow, she speaks to Jason in flurry of accented words. Her voice is not her own, Brix'shi of Marex …

  • Again into the Eastenbarrow

    In the days before the final attack, life continues unimpeded for Marcus Kelroc. Liam Croix's mansion will require quite a bit more work, as the foundation has sunk into the ground several feet. The Digger carpenters on site help figure out a solution, …

  • The Battle of Lake Dilreen (The Marred March Part 3)

    With Lake Dilreen set firmly in their sights, the mindless army of Marred stomps their way around the old road from Mrs McCracken's farm. In town, the council has cleared out the inn and is sweating over a crude leather map made by the Marshals. Wilson …

  • Demons Down Below

    Gathered inside Wilson Tanner's shop, Selthan the blue relates the harrowing tale of her time in the Eastenbarrow. She and the other raiders were flabbergasted to find that, rather

  • The Final Battle (as told by Jason Sand)

    Jason Sand looked around at his “allies” and knows that more than likely they would not all walk away alive today, his gaze then turns towards the arrayed forces of the Black Dragon flight and their oath sworn marred/ standing, and hovering, on the far …

  • Home Page

    h1{color:#B8B8B8}. Welcome to the River Down. And welcome to the Hourglass. The Fantasy-Sci-fi world set within …

  • Main Page

    h3. Mrs. Doddin's Ledger The First place players should look for information about [[Lake Dilreen]] [[List of Adventurers in Lake Dilreen]] - A list of the newcomers to Lake Dilreen, updated daily. [[List of citizens of Lake Dilreen]] - The …

  • Races of the Midglass

    _Quantum fluctuations are more common in the Midglass. Over time, life has changed to incorporate the phenomenon into its fold; The results are invariably horrific._ [[The Marred]] ([[Urk-Mar | Orcs]], [[Go-Mar | Goblins]], [[Ho-Mar | Hobgoblins]], [[ …

  • The Marred

    h6. Physiology *Height and Weight*: The Marred vary in size, based on caste. Some are as short as 3 feet, others as tall as trees. *Appearance*: The Marred vary in appearance based on caste, but all share pigmentation uncommon to humans. Reddish …

  • Ho-Mar

    Ho-Mar, or "Hobgoblins" have the following statistics. Ho-Mar are medium sized biped folk with a Reach of 1. Their total wounds equal their constitution score. *Base Speed*: 30 Feet *Attributes*: +1 wis, +1 cha If I recall... Origin Skill: two …

  • The Diggers

    h3. Characteristics Diggers have narrow eyes, snouted noses, and tough, pebbly skin. Short and squat, the diggers live underground in tunnel complexes. Their thick, four fingered hands are well suited to digging through any but the most dense rock, …

  • The Fair

    h3. Characteristics The Fair tend towards pale complexions, with eyes and hair in every color of the visible spectrum. Tall and slender, the Fair are unnaturally beautiful. Perhaps the most affected by [[Quantum Fluctuations]], the Fair seem …

  • The Roots

    h3. Characteristics Many forms of plantlife within the Midglass have been affected by quantum fluctuations. Some larger, more complex forms of plant life exhibit a rudimentary intelligence. A few even claim they've gained ambulatory control over …

  • The Chil'd

    h3. Characteristics Problems in the birthing process in the Overglass stunted the growth of some ancestors, forcing them to be banished to the midglass. The Chil'd stop most of the more familiar growth processes at age 6. Most Child' retain their …

  • The Draken

    h3. Characteristics Draken are not fully reptilian, but actually combine traits with avians and reptiles. Several feet long with powerful legs, tail and wings, the Draken are nearly as intelligent as the humanoids in the Midglass. Some have adapted …

  • The Scales

    h3. Characteristics Human and reptile blended into a hideous mistake, the Scales are perhaps the second most numerous of the mutants populating the midglass. Scales vary from environment to environment, some are amphibious while others have more in …

  • Go-Mar

    h5. Tactics The Go-mar are thought to be exceptionally marred Chil'd. Their mutations have disabled most higher level emotional processes in the brain. Go-mar have a very basic understanding of ownership and community, and frequently cannibalize each …

  • Culture of the Midglass

    The varied cultures of the midglass all share some important elements: [[Nations of the Midglass | * A lack of expansive centralized governments ]] [[Time in the Midglass | * Rudimentary record keeping.]] * Individually crafted books (Could you …

  • Bram

    The Twin Cities of Bram and [[Bold]] were founded 50 yars ago. The horse steppe west of the mouth of [[River Down]] had been home to horse riding savage humans for some time. They invaded the city, renaming it after the barbarian cheif [[Bramoy]]. …

  • Bold

    First a refugee camp, then a front on the battle for the [[River Down]] Delta, the city of Bold was forged from the fires of war. Seeking refuge from the barbarian horsemen that crossed the plains and stole the walled city to the west. Wealthy …

  • River Down

    The River Down flows from the Lake of Lakes in the Northern Mountains. The river has carved out a narrow valley in the mountain range, stretching all the way to the ocean. The high mountains and the deep, slow moving waters of the river down help …

  • Lake Dilreen

    h3. The Lake Lake Dilreen is a wide, calm river set in the valleys of the River down. Only a day down one of the small offshoots of the River Down, Lake Dilreen offers the best fishing in the region. The muddy banks of the lake are home to the [[ …

  • furp

    Furp are local wise men in small communities along the [[River Down]]. In some villages, they act as the town guard, or as the town doctor. Their primary task is keeping track of a calendar, charting important days and remembering the town's oral …

  • Mek-Mar

    The gargantuan Mek-mar are unlike the rest of the marred for several reasons. First, they are usually between 9 and 15 feet tall (exceptional cases are almost 25 feet tall). Second, they have the capacity to emulate their environment in even more …

  • List of citizens of Lake Dilreen

    [[:czaren]] -Riverboat trader. [[:wharfmaster-doddin]] -Wharfmaster and de-facto leader of the town. [[:mrs-doddin]] - The wife of the Wharfmaster and a one-woman welcome wagon. [[:colgren-hildenbarrow]] - A Digger trader [[:tef-eastenbarrow]] - The …

  • List of Adventurers in Lake Dilreen

    [[:greth]] and his lovely wife Marilyn - Two more [[The Draken | draken]] to defend us! We must be the luckiest village on the river! [[:olympia-copolla]] - Don't know much about her, but she likes poking her nose in council business. That _can't_ be …

  • Urk-Mar

    !http://cdn.obsidianportal.com/assets/41696/urukmar.JPG(Urukmar)! _A group of Uruk-mar overseers_ Type: Medium biped folk with a Reach of 1. Wounds equal your constitution school. Attributes: +2 Str, -2 int. Bonus Feat: Rage Basics Grueling …

  • Animals of the Midglass

    Subterranean creatures: [[Dire Mole | Mole, Dire.]] [[The Marred]] [[The Diggers]] [[Dwarf Alpaca]] [[Blind Mice]]

  • Dire Mole

    Dire moles are large subterranean predators. Their tentacled faces help identify food by touch. Their diet includes insects and small rodents that live within underground caverns, but many also prey on Diggers and Marred.

  • Hildenbarrow

    The Hildenbarrow Diggers live in the foothills and forests surrounding [[Lake Dilreen]]. The Hildenbarrow are descended from a pair of Digger brothers who argued about the ownership of a hole. In the ensuing conflict between families, the …

  • Eastenbarrow

    The Eastenbarrow Diggers live within the mountains surrounding Lake Dilreen. The Eastenbarrows are content to mine the mountain's mineral wealth, trading their excess goods with the people of [[Lake Dilreen]]. The Eastenbarrows are superb metal smiths …

  • The Town News

    *5th day of the 3rd nonth.* _Adventurers arrive in town! What are we going to do with all of them? I hope Elsa has something prepared for supper!_ *7th day of the 3rd nonth.* _Something's wrong with [[:czaren]]'s boat. [[:marcus-kelroc | Marcus]] …

  • Senic areas around the village

    [[The Deepmines of Eastenbarrow]] [[The North Mountain Pass]] [[Mrs McCracken's Farm | Mrs. McCracken's Farm]] [[Down Cape]] [[Toothfish Cape]] [[Brandywine's Clearing]]

  • magic renown track

    Rank Magic Title 1 Apprentice 2 Hedge 3 Novice 4 Initiate 5 Adept 6 Warlock 7 Wizard 8 Mage 9 Master Wizard 10 Archmage Magicians gain access to each favor available to all three of the official tracks, as well as these additional options:

  • Religion of the Midglass

    The Temple of the 7th Dawn. A following of the Lord Åith. This religion was founded in year 341 after the death of Lord Åith when on the 7th dawn of the nonth of Triumph (according to the calender of Bold), 12 days after he was beheaded for crimes …

  • Town Council

    Head Councilor (Ruler): [[:wharfmaster-doddin]] Council Speaker (co-Ruler): [[:mrs-doddin]] Town Herald(Councilor): [[:lewis-dil]] General: None Welcomer (Grand Diplomat): [[:czaren]] Furp (High Priest): [[:tarvis-the-furp]] Magician (Magister): …

  • overglassers

    "Affectionate" name used to describe people that live or come from the upper part of the hour glass.

  • Geography of the Midglass

    Kynar Mountains: Mountains far in the north of the land permenently obscured by mist and fog, home of the Æsir tribe.

  • Tribes of the Marred

    [[The First Tribe]] [[The Mudclaws]] [[The Two-Fish]] [[The Marex]] [[The Æsir]] A tribe of giants from the northern mountain range of Kynar

  • The Æsir

    The Æsir are a tribe of marred composed of only giants, not much is know of these reclusive kin other than they are the priemier breeders and trainers of mythical beasts and that their lanquage seems to combine animal sounds with that of normal speech and …

  • Nations of the Midglass

    _Perhaps due to the various mutations that affect their brains, Midglassers have been unable to organize over large geographical areas. Cities are built only for economic purposes, and many required Overgalsser assistance and guidance to even begin, as …

  • The Overglass

    Mysterious top level of the Hourglass. Few from the Midglass have ever seen it and fewer will ever set foot there. Overglassers as they are called are the self-proclaimed rulers of the Hourglass. Imposing harsh taxes on the people living below them as …

  • Selthan

    A young blue Draken, Selthan makes her home at the bottom of lake Dilreen. She is concerned with seeking notoriety in the region, and craves the admiration of the townsfolk. Selthen is an adept spell caster, but in physical confrontations, she likes …

  • Initiate Jason Sand

    Jason Sand was once apprenticed to the Marquis of Delaque near the city of Bold. The Marquis bought young Jason from an orphanage in Bold and took him to his holding to train as his aide. The Marquis while not particularly strong in the arcane arts knew …

  • Marcus Kelroc

    Originally from the "Overglass" Marcus lived a quiet life as a rather prolific craftsman. Building things of all sorts from houses, to boats and everything in between. When he was not crafting Marcus spent the rest of his time reading as much as he …

  • Lord Grath Fletcher

    Grath Fletcher grew up in a small village in the Far south with his father Seian and his mother Kaia. The conditions in the village over time became less and less livable as the farmland was becoming more dry and harder to harvest, and the Marred clans …

  • Czaren

    Once a gruff fisherman in the Bold delta, Czaren scrimped and saved until he could afford to start building his river barge. A cousin told him about the prosperous settlement on the shores of lake dilreen. Czaren's barge has been bringing Digger metal …

  • Yetsle Alfere

    A young boy from a small settlement downriver, Yetsle's parents sent him to Lake Dilreen to become the apprentice to Wilson Tanner. Always mediocre, Wilson's patience with the boy has waned over years and their relationship has soured as a result. …

  • Archduke Daimon of Bold

    Archduke Daimon was a corrupt man of vast power. His reach extended far beyond the borders of Bold and was known even in the Upper and Lower glass for his cruelty and corruption.

  • Lord Åith

    Lord Åith while not an official lord was named so for his heroic deeds in the name of the oppressed people of Bold. Åith spent years fighting Archduke Daimon in everyway he could, from raiding tax collectors to assiting in slave revolts. He was caught …

  • Jotunn of the Æsir

    Born from wedlock between the Chieftan of the Æsir's son and the Druids Apprentice in the far northern mountian range of Kynar. Jotunn showed an immediate affinity to animals at a young age when he snuck out to the Eyrie of Thor home of the majestic …

  • Nightshade ( Sornel Hune Faern Neamuth)

    Nightshade was the third son of a lesser noble in one of the many drow cities of the south. He was trained in the arts of murder, subterfuge and magic, becoming a proficient assassin. After one mission he returned to his Clan’s home to find his whole …

  • Net'up Sur

    Net is a marrred originally from the Toothfish clan. He joined what fighting force the clan had and trained under the high shaman of the Toothfish, Ilkep'char. Seeing that there was little to gain by remaining among the Toothfish and believing they …