The Song of the North

A Notice in the Bram's Wall Tavern

The city state of Bram lies at the mouth of the River Down. Dwarfed by the rivaling city state of Bold just across the river, Bram is a haven for destitute travelers seeking to avoid the Bold Dockmaster’s stiff tolls.

On the wall of the Bram’s Wall Tavern, there’s a freshly copied papyrus notice, detailing the exciting discovery of gold and other mineral wealth in the mountains near Lake Dilreen. Prospectors, experienced rivergoers and sellswords are welcome; “The town of Lake Dilreen would be honored to host your adventures.”

With knowledge of the River Down
That are one of The Marred castes
Are Draken
or are Diggers

look for player secrets.

The Journey North
Our heroes begin their new lives in Lake Dilreen

Nearly a dozen hearty adventurers have made their way north along Czaren‘s river barge. Along the way, rocks damaged the ship’s flooring.

The Draken Greth and his wife Marilyn assisted Marcus Kelroc’s repairs by procuring suitable timber. Go-Mar bandits from the wood followed the pair back to the river, where they attempted to board the barge. Olympia and the pair of Draken defeated the small savages, with help from Marcus.

Finally making landing at the town’s small wharf, the voyagers disembark and are met by Mrs Doddin. As she struggles to find boarding for all of the newcomers, the four heroes from the previous battle do some asking around town. After meeting Tarvis the Furp, Greth decides to make for the mountains to retrieve the town’s missing blacksmith.

Unbeknownst to Greth, Marcus Kelroc set off for the mountains shortly after arriving. While taking soil samples, a nearby rockslide gets his attention. He and the other adventurers witness a feud between rival digger clans. The Eastenbarrow Diggers and the Hildenbarrow Diggers are just about to get violent, when Greth and Marcus help cool things off. Even Olympia’s divisive final remarks aren’t enough to get the Diggers fighting again, as a war horn summons the groups back to their respective homes.

Following the Diggers into the mountains, they meet Tef Eastenbarrow, the town’s blacksmith and an exceptionally old digger. He agrees to help Marcus gain access to the mine if he can help bring a resolution to the fight between clans.

A few days pass, during which relations between the diggers become even more strained. The murder of a Hildenbarrow child is believed to be the work of the Eastenbarrow’s, and our heroes are nearly ambushed on their way to Mrs. McCracken’s farm. When they return from ambushing a group of Marred raiders, Greth meets the unusual and unfriendly Selthan. Selthan makes it clear that she is to be the only Draken hero of Lake Dilreen before flying off in a huff. Jason Sand follows after her to learn more about Marred tribes in the area.

Greth meets with the townsfolk, getting medical assistance for poor Chiam after a few poorly mixed herbs give him a stomach ache, and he manages to clear up the misunderstanding about Mrs. Doddin’s ledger with The Scale merchants that mistakenly took it. Olympia and Marcus work both sides of the Digger problem, with Marcus sabotaging the Hildenbarrow’s trade prospects, while Olympia uses Mole bait in the Eastenbarrow mines, only to help save them later and use their trust to steal the termite repellent from them for the Hildenbarrows.

Two weeks have passed since they arrived, and as Marcus begins work with Czaren on refitting the barge, Jason Sand returns with news of Marred from the 1st Tribe gathered near the North Mountain Pass.

Rewards from this session:

Greth has achieved +4 disposition with Elsa Dil, +2 Disposition with Mrs. Doddin, -2 Disposition with Selthan.

Marcus has achieved +2 disposition with Tef Eastenbarrow, +2 Disposition with Czaren, -2 disposition with Cian duVan.

Olympia has achieved +4 disposition with Cian duVan, +1 Disposition with Jem Jezzeret, +1 Disposition with Wharfmaster Doddin, -1 disposition with Tarvis the Furp.

Dilreen Delights

The Scale merchants, tired of Elsa Dil’s stale porridge, ask Kossick Xenotar to whip up something delicious for them to eat. Kossick Xenotar goes down to the docks, and makes nice with Sal Fishman, a young angler. Sal agrees to sell the fish for a pittance if Kossick Xenotar will share some of the meal with him. In Greth’s barn, the scale chef manages to whip up something truly spectacular.

Meanwhile Marcus Kelroc is hard at work on new designs for Czaren‘s ship. On his way to retire for the evening, a man runs by, shoving a spoon full of the most delicious fare he’s sampled in weeks. Marcus and Kossick meet, and agree to work together on Tef’s plan to ingratiate the Eastenbarrows with a feast.

Kossick procures herbs, displaying the legendary mercantile prowess the scales are much famed for. He also makes for Mrs. McCracken’s chicken farm, but is waylayed by Marred. Marcus arrives, and his horse is wounded in the fight. The two slay the Go-Mar and their Uruk master and gather the chickens they’ll need to feed the stubborn Diggers.

The archeologist’s plodding steps make the trek to Eastenbarrow arduous, but when they arrive, Jem Jezzeret is more than willing to accept the feast, and the hostage they’ve brought. Kossick’s dish does most of the negotiating, and Jem reluctantly agrees to let the Hildenbarrow archeologist into the mine.

Rewards from this session

Kossick Xenotar achieved +4 disposition with Sal Fishman. -2 Disposition with Thoren Hyde.

Marcus Kelroc achieved +2 disposition with Tef Eastenbarrow. -2 disposition with Jem Jezzeret

Some assorted coin, trophies, and magic elixers

Battle of the Northern Pass

Selthan’s call to investigate the marred surrounding the North Mountain Pass has been answered. Greth, Olympia and Jason Sand discuss investigating.

On the docks, one of the last boats to slip in before The Mudclaw tribe cut off river access has finally arrived. A Chil’d disembarks, and is greeted by Chiam, who invites him to sleep in his tent while Chiam recovers in the furp’s hut.

Seeking entertainment, Tok heads to the inn and eavesdrops on the adventurer’s discussion.

In the end, the five of them agree to investigate the marred threat at the north pass as a group. They hike for most of the day, and when they arrive, the area looks fairly deserted. Its not long before they notice marred near by, poised for an ambush. Jason tries to intimidate them, but they are led by a powerful Ho-Mar shaman.

A battle ensues. The shaman’s magic protects him from Jason’s spells, and sends Greth fleeing for his life. The draken warrior returns to battle just in time, and Jason’s horrific taunts put the enemy in a panic. Olympia and the Uruk fighters spar until reinforcements can arrive, and Tok’s harpoon fells the fleeing Ho-mar.

While flaying the flesh from the shaman in a grotesque ritual, a wandering Or-mar walks through the pass. Though frightened to near death, the group manages to convince him to carry a warning to the rest of the Marred.

Back in town, Jason disappears to continue his work. The Draken and Olympia, intrigued by the news of Marcus’ mission, make for the mountains again.

Tok, however, is caught up in Chiam‘s scheme. The night of the group’s return from the pass, Tok broke into Thoren Hyde’s shop to examine his store and possibly come up with an antidote for T’ch Dil. While resting in Chiam’s tent earlier in the day, he stole silver pieces from Chiam that were originally owned by Thoren Hyde. The next day, he and Chiam are rounded up and Tok is implicated in the theft of the silver, and in the possible poisoning of T’ch Dil!

Rewards from this session:

Greth has achieved -5 Disposition with The 1st Tribe

Olympia has achieved -5 Disposition with The 1st Tribe

Jason Sand has achieved +2 Disposition with Selthan, -5 Disposition with The 1st Tribe

Tok has achieved +2 Disposition with Chiam, -5 Disposition with The 1st Tribe, -5 Disposition with Thoren Hyde

And some assorted magical elixirs, trophies, and coin.

Into the Eastenbarrow

In the modest, gray-hewn walls of Eastenbarrow, an unfamiliar smell wafts through the tunnels. A sweet smelling stew, lovingly crafted by Kossick, has bewitched the stomachs and minds of Jem Jezzeret’s stubborn Diggers. They’ve agreed to let the Hildenbarrow archeologist dig in the deep mines, under guard, of course.

In the night, Greth and his wife arrive, seeking refuge and the chance to speak to Marcus. Jem gives them the run around, and they’re left to sleep in the entry hall.

Olympia, on the other hand, was greeted with open arms; even able to convince the treasurer to let her escort the archeologist as a representative of the barrow.

Venturing into the mines at last, the adventurers set off down the narrow and winding paths deep within the mountains surrounding Lake Dilreen. Stumbling down a 90 foot hole to the bottom of another maze of tunnels, the sounds of their footfalls (or body falls) has alerted a band of vicious dire moles to their presence.

The moles burrow in and out of view, and for a moment, things look dire until Marcus fires his musketoon. Ricocheting within the cramped confines of the cave, the musketoon shot deafens everyone, including the moles. Their keen sense of hearing removed, the heroes finish all but one off.

They continue through the cave. A right turn takes them into a large cavern, crawling with thick white grubs. The larve appear to be feeding on Glowing mushrooms, and Kossic grabs a few as they move along, and the group nears a steep drop surrounded by naturally growing Quartz crystals. On the ground far below, the body of a giant insect rested, quietly sleeping whith its lower half still tunneled into the solid rock. A silent retreat was made.

Re-tracing their steps, they went straight at the junction, this time heading towards a shallow underground lake. The lakebed was crawling with grubs, who suckled the blood from any unfortunate enough to slip and fall. At the lake’s far end, there stood a medium sized crate with metal lined edges sitting atop a raised rock. The material inside was incredibly toxic, sickening those near it. The box was promptly re-sealed and the group made their way to investigate the last of the mine’s twists and turns.

More mushrooms and grubs populated this tunnel, but also something much larger. After passing the carcass of their final mole enemy, they discovered a group of Marred camping within this incredibly deep cavern. The archeologist sniffs the air, and realizes the Marred are cooking one of his kinsmen. The Hildenbarrow was originally sent into the mine to try and rescue spies from his clan. Unfortunately, the marred got to one of them first. While trying to set an ambush, the group is spotted and the marred flee, collapsing their escape behind them.

The way through closed, the group decides to head back up closer to the entrance and try another path. A shorter distance across, but down an even more narrow and impossibly deep hole, the archeologist identifies markings that would imply the presence of Digger ancestors decades hence. Digging deeper into the hole reveals not only ancient digger remains, but also a strange New metal. Rather than pursue the marred, they chose to cut their losses and return the evidence they’d collected and rest.

Jem Jezzeret was overjoyed at the adventurer’s discovery, but they had to haggle to negotiate a cut of the material. Under close guard, they rest within Eastenbarrow until the next morning. The archeologist gives them a send off (subtly requesting they petition Tef for help) before leading nearly half the clan down into the deep mines.

Returning to the lakeside after a minor detour caused by some marred, the heroes find the town is in dire straits. Days without a shipment in or out of the area have reduced the value of currency to nearly nothing. To make matters worse, a number of adventurers took off for the hills to break the mudclaw blockade and haven’t returned.

Jason Sand is waiting to speak with Greth, and Tef is eager to buy up the strange new material and begin experimentation.

Rewards from this session:

Olympia Copolla Receives +1 disposition with Jem Jezzeret, +2 disposition with Tef Eastenbarrow

Kossick Xenotar Receives +1 disposition with Jem Jezzeret, +1 disposition with Tef Eastenbarrow.

Marcus Kelroc Receives +1 disposition with Jem Jezzeret, +2 disposition with Tef Eastenbarrow

Greth Receives +1 disposition with Jem Jezzeret, +1 disposition with Tef Eastenbarrow

Meanwhile, back in town
Tok and Jason discover the extent of the Marred plot

While many of the adventurers in Lake Dilreen set out to plumb the depths of the Eastenbarrow mines, Tok decided to “take inventory” of Thoren Hyde’s shop. Stealthily searching through the shelves and jars of herbs, the knowledgeable chil’d discovered that many of the most recently used components could’ve been used to create a powerful coma poison. No sooner had he begun piecing together this plot when Thoren arrived home, climbing into bed with his hereto unnoticed wife! Tok thought to hog tie the couple and question them, but he was a bit too loud and Thoren leaped out of bed, chasing him down the street.

The next day, Chiam was being interrogated by the men in the town square. When Tok thought to investigate, he was grabbed and questioned as well. Thoren wasn’t sure which of the diminuitive sneaks had broken into his home and business last night, but he was sure it was one of them. Chiam argued that it was Tok, claiming the newcomer was part of the Thiefing Guild and had stolen Thoren’s silver. Sure enough, Tok had taken a bag of silver the previous day from Chiam’s tent. The framing successful, Chiam went on to insinuate that Tok might’ve also poisoned T’ch Dil, but realized that noone believed the girl to have been poisoned.

Suspicion on both of the Chil’d, tarvis-the-furp decided to question each separately, and had Tok hauled off to the boathouse. Within, Chiam struck up a rapport with Wharfmaster Doddin, discussing the finer points of spear fishing. When Tarvis finally arrived, Tok confirmed the village wiseman’s suspicions about Chiam. The furp asked Tok to discover the scheming half-pint’s plan, and stop it.

Tok escapes after sunset, taking advantage of the drunken revelry the furp has arranged to more thoroughly investigate the herbalist’s shop. He discovers a recently made mixture and skillfully re-creates it. There’s a trail of the mixture leading out Thoren’s door and off toward the furp’s hut. Inside, Chiam is poised to give T’ch the antidote to the poison he concocted. He explains that poisoning the young girl was part of his plan to convince the town to let the two be wed. He would “cure” the mysterious “illness” by delivering “true love’s kiss.” The antidote tucked firmly beneath his tongue, he begged Tok to help him, confessing his undying affection for the girl. Tok agreed.

And then went outside and promptly told everybody what was going on. The army of irate fishermen invading the hut made it impossible for Chiam to continue his ruse, and as he was carried off on the men’s shoulders, the furp helped Tok administer the antidote. Within minutes T’ch was conscious again. Tarvis was greatful, but Tok still had to be punished for breaking into Thoren’s house in the first place. The Chil’d would serve as T’ch’s nurse until she recovered, living in the Furp’s hut with her.

Before Marcus and company returned from the hills, Selthan arrived to aid in the judgement of Chiam. A few magic words, and some angry roaring, and Chiam was sent screaming off into the woods, never to be seen again.

Rewards from this session

Tok received +2 disposition with Wharfmaster Doddin, +2 Disposition with Tarvis the Furp.

Breaking the Blockade
The Mudclaw meet their match

Two men fight in the narrow cart paths that serve as Lake Dilreen’s streets. Two men tussle in the street, and as one rises, he’s brought to the ground by a mighty punch

Tensions run high in the small fishing village on the banks of Lake Dilreen. A fight has broken out between Wilson Tanner and Sal Fishman over the value of the tanner’s coin when purchasing fish. The marred blockade has destroyed the town’s delicate downriver economy.

The inn is much less crowded than usual. In the corner, Mrs. McCracken eats a dribbly porridge, her two remaining chickens quietly clucking their dismay in cages on the floor. Seated around a table, an intricately tattooed Uruk and unusually well behaved Go-mar gnaw halfheartedly on spits of roasted fish. Their hollow eyes belie a sense of hopelessness. An assortment of locals and a few straggling newcomers fill the corners, all a bit harrowed by the viciousness of the recent street fight.

Jason Sand, only just recovered from his own encounter with the first tribe in the woods west of town descends the stairs of the inn. He immediately strikes up a conversation with the marred. He tries to rouse them to action, and when Greth arrives with his preliminary reconnaissance, the call to battle becomes even more fervent, and the Toothfish marred agree to help.

Kossick, Jason and the three marred begin preparing for battle as Greth and Marilyn take to the skies to scout the best approach. A member of the mercenary band captured by the Mudclaw, Kelzac, suggests that perhaps they not engage so rashly, even suggesting they evacuate the town before embarking on such a course of action. The debate continues, even as they consult with the Wharfmaster.

Greth and Marilyn, meet Selthan in the ruin of Mrs. McCracken’s farm house. The sleeping blue dragon awakes with a start, and cautions the pair against setting sights on her glory. She also warns them of the Mudclaw’s advanced tactics, and their alliance with the 1st tribe. Before they part, she reveals that the Blackscale Flight has been seen to the north of the lake.

Eventually, the adventurers settle on sailing across the lake to confront the mudclaw directly at their blockade. Sal Fishman offers to accompany them into battle, ferrying them across Dilreen in his large cutter. The Toothfish Uruk in the party promptly throws him off the side of the boat and the party continues in confidence, knowing they’ve saved the young fisherman’s life.

On the cape, the mudclaw had dug in for an extensive campaign of pillaging. Warmachines the likes of which Lake Dilreen has never seen dotted the water’s edge, catapults ready to sink any rivergoing vessel. The Mudclaw themselves are much less imposing. Covered in the clay-mud mixture Hildenbarrow diggers use to twist their beards, the Mudclaw are a brown and red, screaming pustule on the face of Lake Dilreen. Greth is the first to lance this boil, flying ahead of the ship and igniting one of the catapults. Sal’s boat is run aground, and the fight begins in earnest!

The two go-mar reveal their magical talents, ignighting more catapults, and bringing their full might to bear against the or-mar netholders now charging into battle. The commanding uruk felled by his toothfish rival, Ho-mar archers took flight, sending up a hail of whistling arrows. Though few marred escaped the attack, the arrows summoned the full power of the blockade. Heavy stones flung from hidden positions along the western bank flew into the cape. Greth’s mighty roar finally put the ambushers into retreat, leaving the blockade in shambles.

Attempts to pursue or forage on the west bank revealed more traps, like those Jason and Tok encountered while searching for the 1st tribe’s lumber camp. The threat subdued for now, the crew decided to take their evening’s rest, sending poor Fishman back to the town with their supplies. In the dead of night, a small ship managed to slip past the cape and into the lake before Jason Sand could get a closer look.

The next morning’s fly-by pursuits reveal the nature of the marred camouflage: cleverly disguised netting concealing the catapult positions, and wheeled catapults pulled by teams of or-mar. Greth lands in one area laden with plunder and drives off the marred, but his success soon proved to be a trap. What appeared to be the leader of the marred forces came forward and challenged the draken to mortal combat.

Meanwhile, back at the cape, the head scratching about what to do ends abruptly when legions of go-mar attempt to retake the blockade position. A strangely marked Or-Mar, eyes burning with hatred, charges into the fray as well. Swarmed by green ankle biters, the heroes concentrate their attacks on the hulking ogre and break the goblin forces down one by one. The assault from the west bank proves fruitless, as Jason rams the boat into the swimming troops before being reinforced by the Toothfish shamen.

Greth and Marilyn triumph over the armored commander, and their wounds are not so great that they are unable to return. Though they recovered nothing from the mercenaries that so boldly came before them, the heroes of Lake Dilreen ended the Marred’s stranglehold over the river. They also discovered the extent of the Mudclaw’s alliance with the 1st tribe, and the size of their forces.

Rewards from this Session

1 Flawless wedding band worth 1000 silver pieces.
1 body part
1 flawless body part worth 40 silver pieces
1 flawless Frilly laced cravat worth 170 silver pieces.

1 small portrait worth 20 silver
1 casket of Sea Fruits worth 50 silver
1 diamond worth 600 silver pieces.
A large array of vial cloth dyes worth 375 silver.

1 pouch containing 225 silver pieces
1 destroyed weapon (bow)
1 music box
1 masterwork musical pan flute
1 masterwork standard (blank)

2 invisibility potions
3 strong acid bile’s
1 cause wounds 4 scroll
1 lightning bolt 1 scroll

Kelzac, Kossick Xenotar, Jason Sand and the Toothfish Marred each gain 500xp

Greth Gains 550xp for defeating the Uruk Champion, and gains “The Spiral Shell of Down,” a magical necklace that allows the wearer to breath underwater (Aquatic II).

Each character also gains their legend +6 reputation.

All participants gain +1 disposition with the citizens of Lake Dilreen, except Sal Fishman, -5 with The First Tribe and -5 with The Mudclaw.

The Next Wave
Several newcomers arrive in Lake Dilreen

With the Mudclaws and their 1st tribe allies in retreat, the River Down has been opened to traffic again. The narrow section of the river leading to the strait of Lake Dilreen has seen steady boat traffic. Several dozen newcomers have arrived in town, and with the forming of an official Town Council and the recent deal between the Digger clans, the Lake Dilreen has begun a massive overhaul to accommodate a larger population.

After a nonth, the Inn, pier, roads, and homes within the town have undergone renovations. Seeing the growing prosperity in the town, Jason Sand has decided that taking on an apprentice would be a worthwhile use of his time. Out of all the townsfolk, the only one that appears to have a glimmer of magical talent is Yetsle Alfere, the apprentice tanner to Wilson. Wilson is the councilman in charge of the town guard, and he’s reluctant to give up his apprentice while the guards need so much equipment. He asks Jason to have a word with Sal about his “bounty hunting” excursions before going back to his conversation with Memmnot.

Tock makes his triumphant return again shopping for T’ch Dil. Surly Thoren Hyde is unable to provide the chil’d with spices, as Kossick Xenotar has purchased them all to make feasts for a wealthy merchant that’s just arrived in town. Tok decides to have a word with the merchant at the inn.

There, Liam Croix wines and dines his guests, Memmnot and his his wife. The crafty halfling takes the opportunity to rifle through the merchant’s pockets before striking up a conversation. Master Croix wants to build a home on a lovely cape he saw while sailing toward town, but the council won’t allow him to purchase the services of a work crew to build it. Tok believes he can help get Liam some labor at the next council meeting.

Marcus Kelroc finally helped Tef finish his wondrous sword. The rumors of someone inquiring about overglassers. He asks around, and finally confront Ki, one of The Fair that have recently come to the lake. She says that she hasn’t said anything, but that she saw Marcus and her husband on the road later. The encounter leaves Marcus thoroughly bewildered, but he sets off down the road. There, he meets the duly appointed marshal Sal and his right-hand-uruk Nik carrying a captive digger they believe to be the notorious Cian duVan. Marcus talks to the digger and tries to convince the pair that the hapless vandal is merely one of duVan’s lackies, when the man responsible for the Hildenbarrow’s capture saunters up the road. The Fair archer Hion helped thwart the digger’s attempt to unbind lumber at a now Eastenbarrow owned logging site. He invites Marcus to drink with him in, cryptically saying that they’ll have “only three drinks.” Halfway back to town, Jason arrives and reminds Marshal Fishman of his duties, asking him to bring the digger before the council.

As Elsa Dil’s cousin and her delightful children continue entertaining the inn, Marcus watches Hion down several glasses of wine. He’s dogged in his questioning, trying everything he can think of to get Hion to spill the beans. Finally giving up, his attention drifts off to the conversation between Liam Croix and his two dinner companions. Memmnot’s insults about the town catch the overglasser’s ire, and after a brief exchange, Liam reveals he knows where Marcus is from. He then commands Hion to throw Marcus out. Ki arrives and lashes into a bemused Marcus with her rapier wit, but to no avail. He and Liam agree to have a discussion, rather than resort to violence. Marcus discovers that Liam is escaping from “Tax Men.” Overglassers that exact tribute from their Midglass subjects. The merchant hoped to escape the reach of the overglassers in Lake Dilreen, hiring the services of a pair of Fair bodyguards.

Elswhere, Grath Fletcher flies north in search of the Black Scale Flight. Far past the shores of the lake and deep into the rugged mountains, Grath finds a group of armored draken feasting upon a slain party of marred warriors. Skulking in darkness, he finds that the draken are nightblind as he calls out to them from the bushes. Their curiosity piqued, they cautiously invite Grath to share in their kill, and to fly north to join their organization. They mention "The Great One, a massive draken who demands absolute submission from the members of the flight.

Near the source of the River Down, the four Draken land and resupply. Their first task is to have Grath inscribe his name on a large, red stone rock. The stone sits beneath a craggy overhang, and is scarred with the names of scores of Draken, the loyal army of the great one. A few quick claw marks seals the pact, and Grath’s mind is transported to a far away realm. Before he truly regains consciousness, he is in flight to the west, searching for Dragon and the rest of his- “their” army.

In a forest across the western bank of the river, the horizon burns the deep orange of an long burning flame. The Great One’s multitudes revel in the flame. Discarding their black armor among the cinders, their dance is at once a triumphant stomp, and a roaring tantrum of rage. Losing his companions in the crowd, Grath walks to the center of the blaze to meet Dragon. At the top of a pile of burning trees, the huge draken spews fire miles into the sky. Seeming angered that one dare interrupt, he snatches one of his minions, killing him to demonstrate his strength. When Grath refused to be cowed, Dragon disappeared to the far side of the burning mountain of logs, inviting the smaller draken to council.

After speaking, the great one’s anger returned, and he expelled Grath from the gathering. The flight back to Dilreen took days, and by the time he had only one day to rest before the town council meeting.

At the meeting, two issues are of paramount importance. The first is the matter of the digger work crews. Tok and Marcus both make a case for freeing up a smaller crew to work on building Liam Croix’s home. Thoren Hyde argues against them, but the council votes in their favor. Lord Brandywine then makes his case for his membership on the council, citing his nobility.

Marcus thinks that’s bullshit, and ends up challenging him to a duel. In the middle of the night, Jason Sand ferries the ever industrious Tok down river to engage in a daring solo raid of the lord’s camp. He sneaks past the fortifications and over to the horse tie where he attempts to “liberate” what is most likely Brandywine’s personal steed. The horse is fastened firmly and drags the tie and some of the other horses a few feet before snapping free. One of Brandywine’s knights is awakened, and fires arrows at Tok to no avail. Just when the Chil’d sneak thinks he’s home free, a shrill whistle stops the horse dead in its tracks. He’s only able to pilfer a necklace from the saddle bag before fleeing into the night.

The next morning a groggy Jason and Tok join Grath and Marilyn in supporting Marcus at his duel just outside the town’s fence. Brandywine shows up with a retinue of knights. At the first charge, the rogue horselord pierces Kelroc’s armor with the tip of his lance. Marcus, in a cunning ploy, drops his lance and quickly draws his loaded Musketoon, shooting Brandywine clean through. The lord and his knights retreat, but one is killed as he furiously attacks the adventurers. Jason’s conjured servitor also kills one of the mounted archers.

It appears as though Lord Brandywine won’t be joining the council, but they’re still in need of a 13th member.

Rewards from this session:

Each player receives 5+legend reputation.

Each player receives 136 XP

1 wax sealing kit from Bram

10 silver coins

76 silver coins

1 pouch full of cooking spices

Tok and Jason receive a “mysterious magical necklace”

Each player receives -5 disposition with Lord Brandywine and his Knights.

Marcus Kelroc receives +1 disposition with Liam Croix, +1 disposition with Wharfmaster Doddin, -2 disposition with Memmnot, -1 Disposition with Hion and Ki, -1 Disposition with Thoren Hyde.

Tok receives +2 disposition with Liam Croix, +1 disposition with Wharfmaster Doddin, -1 Disposition with Ivylace Memmnot, -1 Disposition with Thoren Hyde.

Jason Sand receives +2 disposition with Yetsle Alfrere, +1 Disposition with Wilson Tanner, +1 Disposition with Sal Fishman, -50 Disposition with Sagava Robe.

Marexecutive Decision
Tragedy and Triumph in the northern mountains

The town’s progress continues at a brisk pace. It has been three days since Lord Brandywine and his men were defeated by Marcus and his allies. In that time, Grath has begun working with the town marshals to expand the territory of the town, flying low over forests and helping map the woods leading to the foothills.

Marcus takes his time to attempt his first try at gunpowder in the Midglass, with mixed results.

Jason attempts to gain some solitude in which to study scrolls, but Mrs. McCracken’s farm has an unwelcome guest: one of Lord Brandywine’s men. He scares the watchman off, for now.

Tok has occupied himself taking care of T’ch Dil. His attention eventually strays to the theft of Mrs. Doddin’s new necklace, which he and Grath investigate to no avail.

It is the evening of the town feast. An event to celebrate the progress the town has made after a nonth of trade and building. Charles Kitchen is the hero of the evening, having found the filthy filcher of Mrs Doddin’s necklace.

Marcus sits down and tries to pursuade Liam Croix to move the site of his new manor, but the merchant insists Marcus find a way for it to work. The overglasser speaks with Honey of Marex, who suggests he seek council with the Marex- A tribe of mystics hidden in the northern mountain valley.

Jason makes a plea to both Selthan and Wilson Tanner to do something about Lord Brandywine’s men encroaching upon Dilreen’s southern shores. The Tanner-turned-Guard captain agrees that something ought to be done soon, but Selthan is less concerned.

The next day, Jason is greeted by Tok. The sneaktheif has procured several scrolls of dubious make. Jason examines them briefly, before leaving Tok to create quick forgeries. The magic user has been asked by Marcus to serve as an interpreter in today’s errand, and cannot be delayed.

Marilyn, feeling somewhat less ill, believes that she and Grath ought to go for a stroll through the mountains as well. The quintet sets off into the north again, but it is only hours into their journey that the sky grows dark. The sun has been eclipsed, an somewhere a tribute goes unpaid. The unnatural darkness stymies all attempts at navigation within the narrow mountain passes north of the lake, and our heroes become lost in the thick fog of a forested valley.

It is there that an unfamiliar voice speaks to them, beckoning them away. They become separated in the fog, and Grath finds himself at the edge of a small stream, fighting for his life as go-mar and nightmarish plant monsters leap from the bush.

Hearing the cries of her mate, Marilyn charges off into the mist as well, leaving Jason and Marcus to find their way. Some how Marcus arrives to the draken’s aid first, shooting the apparent leader of the enemy forces in the back. Go-mar rush to the fallen mystic’s aid with unusual skill, forming formations and administering medical attention.

Marilyn makes her arrival in a blazing inferno, spewing flame onto the plant monsters and go-mar. The mystic regains consciousness just in time to flee with a spell of tree-walking, leaving his goblins to perish. A few stubborn plant monsters hang on, and marcus and his steed Barthalamue are dragged into the stream. Fighting for dear life, the monsters manage to choke the life out of the horse before being rent asunder.

Jason, having uncovered the enemy mage’s position, orders a summoned minion to attack. When the ho-mar shaman calls for parlay with his final breath, Jason administers aid and whisks him away on the back of a conjured elemental to a cave where he can recover.

Bereft of his stalwart companion, Marcus leads a silent march of rage toward the marred camp. The trail leading through the valley takes them to the edge of an unusually neat and tidy collection of huts near a large cave opening. The marred there are defensive, but don’t attack; instead locking the draken and their man inside a cage. One particularly lazy giant says he’s willing to help the three escape in the morning.

Meanwhile, Jason nurses the Ho-mar back to health. He is Brix-shii, one of the leaders of the Marex. Apparently, Grath’s ties to the Black Scale Flight made him believe the travelers were a threat. Understanding their true purpose, he asks Jason for their help in rescuing his son from the First Tribe and The Voice. He and Jason return to Marex just in time to help the others convince Orim, the or-mar leader of the Marex, that the travelers aren’t dangerous.

Marcus’s questions about the Toothfish burial ground at Liam’s proposed manor aren’t exactly answered by the stoic ogre, but he implies that the Toothfish may accept trade. Marcus and the Draken leave Jason behind to learn more about the Marex.

While they’ve been gone, the no great chaos has befallen the town, even during the period of darkness. The thief accused of stealing Mrs. Doddin’s has escaped at some point during the evening.

Rewards for this session:

XP and loot have already been divided, but

Tok gains +5 disposition with Goobshkahn, +1 disposition with Mrs. Doddin

Jason gains +1 disposition with Wilson Tanner, +2 disposition Brix-shii of Marex

Marcus gains +5 disposition with Honey of Marex.

Grath gains +2 disposition with Marshal Sal Fishman.

Olympia returns, and finds herself a "guest" of Lord Brandywine

The darkness that engulfed the Midglass seems like a distant memory only after a few days. Our heroes have opened diplomatic relations with the Marex, and have returned to Lake Dilreen having learned more about the Toothfish.

Olympia, finished working on the Truceblade with Tef, goes to investigate Lord Brandywine’s estate with her own eyes. An all too eager ferrymen takes her down river where she is escorted by a watchmen into the stump-dotted hillside that makes up the horseman’s new fiefdom. Upon discerning the conscript’s intentions, she promptly murders him, throwing the body in a ditch and absconding with his clothes. While trying to understand the social situation of the fief with a fearful serf she is grabbed by Brandywine’s goons and hauled off to his fortress. There, her attempts at assassination are stymied by Lucious Saldanna. The Scale assassin and the knight Sagava Robe conspire to keep her hostage along with several other women from the village.

In town, Marcus argues with Liam about the best course of action for procuring the land. The overglasser seeks out Kelzac’s help as an interpreter, while Kossick discusses security at the inn with an irate Memmnot. Tef is beginning to worry after not seeing olympia for a day. Grath even flies to Eastenbarrow to see if she’s with Jem Jezzeret and her kin, but she’s nowhere to be found. An message stabbed into the inn door with an arrow announces that Olympia has been arrested as a spy. A more private message reaches Liam Croix detailing the terms for the release of the Lady Memmnot.

Our four heroes make for Brandywine’s land and are greeted by Lucious Saldanna and the ever stoic Gettishkun Woswold, along with a contingent of weary foot soldiers. Their negotiations revolve around the legality of slavery in the area, and the representatives of the rogue noblemen claim to have been sold these women by a native of Lake Dilreen. They are allowed to take Olympia back with them, but to retrieve the rest of the women, a hefty sum must be paid. The matter of Lady Memmnot is entirely different, requiring either Memmnot’s collection of scrolls or a sum of one thousand silver pieces.

The proposal is taken to an emergency meeting of the town council. Before they can assemble in the Inn, Tef Eastenbarrow is discovered mangled in his shop. The poor blacksmith has been beaten within an inch of his life by Cian DuVan and his thugs. Legs badly broken, Tef cries out for someone to find his sword.

At the council meeting, they immediately agree to pay the ransom, leaving the question of slavery for another day. They task Grath, Marcus and Olympia with safeguarding the ransom, and ask Kossick to put together a goodwill feast to celebrate the end of hostilities between the two settlements. They agree, but begin to hatch their own plan upon leaving the inn. Before leaving the town, Grath helps organize some of the Scale marines to rout duVan’s forces at Eastenbarrow.

Upon arriving at the rinky-dink pier along the River Down, there is some difficulty lifting the overflowing treasure chest off on to shore. Cian duVan’s mooks attack. After slaying her share, Olympia runs off and avoids Brandywine’s men on the road. The rest route the diggers before Saldanna and Woswold arrive. Kossick and his men begin preparing the hearty feast, while the conscripts scour the woods searching for more Digger bandits. Saldanna carefully counts every last gleaming piece of silver, all the while, Olympia searches for her stolen longknife. When time grows short, she sneaks into Brandywine’s private tent.

A threat uttered, a pouch of black powder is lit atop Brandywine’s bandaged torso. The powder explodes, pushing Olympia out into the fortress’s courtyard and fleeing for her life through a hail of arrow fire. She meets up with the boat a mile upstream from the small dock after the others have fed the rest of the Horselord’s men. No doubt Brandywine has much to ponder before making his next move.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.