Two men fight in the narrow cart paths that serve as Lake Dilreen’s streets. Two men tussle in the street, and as one rises, he’s brought to the ground by a mighty punch
Tensions run high in the small fishing village on the banks of Lake Dilreen. A fight has broken out between Wilson Tanner and Sal Fishman over the value of the tanner’s coin when purchasing fish. The marred blockade has destroyed the town’s delicate downriver economy.
The inn is much less crowded than usual. In the corner, Mrs. McCracken eats a dribbly porridge, her two remaining chickens quietly clucking their dismay in cages on the floor. Seated around a table, an intricately tattooed Uruk and unusually well behaved Go-mar gnaw halfheartedly on spits of roasted fish. Their hollow eyes belie a sense of hopelessness. An assortment of locals and a few straggling newcomers fill the corners, all a bit harrowed by the viciousness of the recent street fight.
Jason Sand, only just recovered from his own encounter with the first tribe in the woods west of town descends the stairs of the inn. He immediately strikes up a conversation with the marred. He tries to rouse them to action, and when Greth arrives with his preliminary reconnaissance, the call to battle becomes even more fervent, and the Toothfish marred agree to help.
Kossick, Jason and the three marred begin preparing for battle as Greth and Marilyn take to the skies to scout the best approach. A member of the mercenary band captured by the Mudclaw, Kelzac, suggests that perhaps they not engage so rashly, even suggesting they evacuate the town before embarking on such a course of action. The debate continues, even as they consult with the Wharfmaster.
Greth and Marilyn, meet Selthan in the ruin of Mrs. McCracken’s farm house. The sleeping blue dragon awakes with a start, and cautions the pair against setting sights on her glory. She also warns them of the Mudclaw’s advanced tactics, and their alliance with the 1st tribe. Before they part, she reveals that the Blackscale Flight has been seen to the north of the lake.
Eventually, the adventurers settle on sailing across the lake to confront the mudclaw directly at their blockade. Sal Fishman offers to accompany them into battle, ferrying them across Dilreen in his large cutter. The Toothfish Uruk in the party promptly throws him off the side of the boat and the party continues in confidence, knowing they’ve saved the young fisherman’s life.
On the cape, the mudclaw had dug in for an extensive campaign of pillaging. Warmachines the likes of which Lake Dilreen has never seen dotted the water’s edge, catapults ready to sink any rivergoing vessel. The Mudclaw themselves are much less imposing. Covered in the clay-mud mixture Hildenbarrow diggers use to twist their beards, the Mudclaw are a brown and red, screaming pustule on the face of Lake Dilreen. Greth is the first to lance this boil, flying ahead of the ship and igniting one of the catapults. Sal’s boat is run aground, and the fight begins in earnest!
The two go-mar reveal their magical talents, ignighting more catapults, and bringing their full might to bear against the or-mar netholders now charging into battle. The commanding uruk felled by his toothfish rival, Ho-mar archers took flight, sending up a hail of whistling arrows. Though few marred escaped the attack, the arrows summoned the full power of the blockade. Heavy stones flung from hidden positions along the western bank flew into the cape. Greth’s mighty roar finally put the ambushers into retreat, leaving the blockade in shambles.
Attempts to pursue or forage on the west bank revealed more traps, like those Jason and Tok encountered while searching for the 1st tribe’s lumber camp. The threat subdued for now, the crew decided to take their evening’s rest, sending poor Fishman back to the town with their supplies. In the dead of night, a small ship managed to slip past the cape and into the lake before Jason Sand could get a closer look.
The next morning’s fly-by pursuits reveal the nature of the marred camouflage: cleverly disguised netting concealing the catapult positions, and wheeled catapults pulled by teams of or-mar. Greth lands in one area laden with plunder and drives off the marred, but his success soon proved to be a trap. What appeared to be the leader of the marred forces came forward and challenged the draken to mortal combat.
Meanwhile, back at the cape, the head scratching about what to do ends abruptly when legions of go-mar attempt to retake the blockade position. A strangely marked Or-Mar, eyes burning with hatred, charges into the fray as well. Swarmed by green ankle biters, the heroes concentrate their attacks on the hulking ogre and break the goblin forces down one by one. The assault from the west bank proves fruitless, as Jason rams the boat into the swimming troops before being reinforced by the Toothfish shamen.
Greth and Marilyn triumph over the armored commander, and their wounds are not so great that they are unable to return. Though they recovered nothing from the mercenaries that so boldly came before them, the heroes of Lake Dilreen ended the Marred’s stranglehold over the river. They also discovered the extent of the Mudclaw’s alliance with the 1st tribe, and the size of their forces.
Rewards from this Session
1 Flawless wedding band worth 1000 silver pieces.
1 body part
1 flawless body part worth 40 silver pieces
1 flawless Frilly laced cravat worth 170 silver pieces.
1 small portrait worth 20 silver
1 casket of Sea Fruits worth 50 silver
1 diamond worth 600 silver pieces.
A large array of vial cloth dyes worth 375 silver.
1 pouch containing 225 silver pieces
1 destroyed weapon (bow)
1 music box
1 masterwork musical pan flute
1 masterwork standard (blank)
2 invisibility potions
3 strong acid bile’s
1 cause wounds 4 scroll
1 lightning bolt 1 scroll
Kelzac, Kossick Xenotar, Jason Sand and the Toothfish Marred each gain 500xp
Greth Gains 550xp for defeating the Uruk Champion, and gains “The Spiral Shell of Down,” a magical necklace that allows the wearer to breath underwater (Aquatic II).
Each character also gains their legend +6 reputation.